Play as a Renaissance gem merchant. Collect π’π΅π΄βͺβ« tokens, buy development
cards for their permanent discounts and prestige, court the patrons, and be the first to
15 points.
π οΈ Create a lobby
?
πͺ§ Available lobbies
Joining a π lobby asks for its password; π lobbies are open.
πͺ Lobby
Waiting for playersβ¦
The game begins automatically once every slot has a player.
π¬ Table chat
π Jewelers Handbook
π― Goal
First to 15 prestige (β¦) triggers the end; the round is played out so everyone
has equal turns, then the most prestige wins (ties break to fewer cards).
π Your turn, do ONE of:
Take 3 gem tokens of different colors.
Take 2 tokens of the same color, only if that pile has 4 or more.
Reserve a card (face-up or blind off a deck) into your hand and take a π‘ gold wild. Max 3 reserved.
Buy a card you can afford, face-up or from your reserve.
π Buying & discounts
Pay a card's gem cost. Every card you own is a permanent discount of its color, so
later cards get cheaper, that engine is the whole game. π‘ Gold pays for any one gem.
π Patrons
Each patron needs a set of card discounts (not tokens). The moment you meet one at
the end of your turn, they visit for +3 prestige, free.
ποΈ The cap
You may never end a turn holding more than 10 tokens; return the excess to the bank.