The town sleeps; the Mafia doesn't. Hidden roles, night kills, day votes, and a Narrator who turns every death into a story.
π§ Work in progress: this game hasn't been play-tested as much as Plantation
and may be buggy. Play with caution, and bug reports are very welcome
(π button on the home page).
π οΈ Create a lobby
?
πͺ§ Available lobbies
Joining a π lobby asks for its password; π lobbies are open.
πͺ Lobby
Waiting for playersβ¦
The game begins automatically once every slot has a player.
π¬ Table chat
π Mafia Handbook
π― Goal
Village: find and hang every Mafioso. Mafia: outnumber the village.
The server is the Narrator; it runs the nights, counts the votes, and tells
the story of everything that happens.
π Roles
πͺ Mafia (1, or 2 in games of 8+); each night, choose a victim. You know your family.
π Doctor: each night, protect one player (yourself included). Guess right and they live.
π Detective: each night, learn whether one player is Mafia. Findings are yours alone.
π§βπΎ Villager: no powers, just suspicion, arguments and a vote.
π Night
Roles act in secret. When everyone with a job has done it, the Narrator tells the
village what it wakes up to, a body and its story, or a miraculous save.
βοΈ Day
Argue in the chat, then vote (you may change your vote until the last ballot lands;
skipping is allowed). A plurality hangs, and the Narrator reveals what they were.
Ties and skip-heavy days hang nobody.
π Dead?
Your role is revealed and you spectate. The chat can see you typing, DON'T spoil it.
π‘ The Narrator never repeats a story. Probably.