16-tile mahjong. Five sets and a pair, flowers on the side, and the sweet sound of someone shouting TODAS.
π§ Work in progress: this game hasn't been play-tested as much as Plantation
and may be buggy. Play with caution, and bug reports are very welcome
(π button on the home page).
π οΈ Create a lobby
?
πͺ§ Available lobbies
Joining a π lobby asks for its password; π lobbies are open.
πͺ Lobby
Waiting for playersβ¦
The game begins automatically once every slot has a player.
π¬ Table chat
π Mahjong Handbook
π― Goal
Win the hand by completing 5 sets + 1 pair (17 tiles). Sets are pongs (3 identical),
chows (a run of 3 in one suit), or kongs (4 identical, still one set, and you draw a bonus tile).
π« The tiles
Three suits 1-9 (π΄ balls, π sticks, π characters, Γ4 each), winds & dragons (Γ4), and 8 flowers πΈ,
flowers are set aside the moment you get one and replaced from the back of the wall.
π A turn
You draw automatically, then discard a tile (click it). Before discarding you may declare a
kong (4 in hand, or the 4th tile of your exposed pong) or, if your hand is complete, TODAS, a self-drawn win.
π£οΈ Claiming a discard
WIN: anyone whose hand it completes (highest priority).
PONG / KONG: anyone holding the pair / triple.
CHOW: only the next player, to make a run.
The claimer takes the tile, exposes the set, and play continues from them. If the wall runs out, the hand is a draw.
π‘ The claim window never says who it's waiting on; that would reveal what they hold.