The 3-player Filipino rummy. Build houses, sapaw your friends' melds, and know exactly when to call the draw.
π§ Work in progress: this game hasn't been play-tested as much as Plantation
and may be buggy. Play with caution, and bug reports are very welcome
(π button on the home page).
π οΈ Create a lobby
?
πͺ§ Available lobbies
Joining a π lobby asks for its password; π lobbies are open.
πͺ Lobby
Waiting for playersβ¦
The game begins automatically once every slot has a player.
π¬ Table chat
π Tong-its Handbook
π― Goal
Empty your hand (Tong-its!) or hold the lowest unmatched total when the game ends.
A=1, number cards face value, J/Q/K=10.
π Your turn
Draw from the stock, or take the top discard, but only if you immediately use it in a meld you expose.
Optionally expose melds (3-4 of a kind, or runs of 3+ in one suit, ace low) and
sapaw, lay matching cards onto ANY exposed meld, yours or not.
Discard one card to end your turn.
π£οΈ Calling a draw
Instead of drawing, a player with at least one exposed meld may call a draw. The other players each
fight or fold, but a player who has never melded is burned (sunog) and cannot fight.
Lowest unmatched total among the caller and fighters wins; ties favor the caller.
π Stock runs out
After the discard that follows the last stock card, it's a showdown: lowest unmatched total wins,
and burned players can't win it.
π‘ Select cards, then use the buttons. For sapaw: select one card, press Sapaw, then click the target meld.